Gabriel O'Flaherty-Chan
Select work 2015β
β
Wobblr
Wobblr was the first big iOS project I worked on back in 2011, when skeumorphic materials and missing vowels/a trailing βrβ were essentially required to get onto the App Store.
It wrapped a long lost open-source synthesizer library, which was highly configured to produce a certain sound. By only exposing a few basic parameters to the user, It was effectively impossible to produce something which didnβt sound good.
In mid-2016, Apple yanked it the App Store since it hasnβt been updated since iOS6. Iβd love to get it back up, but the source code is long gone on an old computer!
β
Divide by depth for instant 3D
A peek into how cameras work in 3D graphics
Interchange 1
Urban transit, Sumerian trade routes and simulation games are all the same thing
"BITFIELD"
Intergalactic warfare. 2024βPresent.
Modelling every piece from a 1/144 Gundam kit in 100 days
Summer 2024
"CHAOTIC ERA"
A real-time strategy nightmare. 2020-2024.