Gabriel O'Flaherty-Chan
Select work 2015—
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Cleaning Game - Art
In March 2016, I decided to take a look into Apple’s game technologies, SpriteKit and SceneKit, by working on a game with a simple idea: Control a small robot to clean your house.
It was a great exercise in exploring new game mechanics and controls that would be native to mobile touchscreens, rather than porting existing paradigms from other platforms. The first iteration had you control a single robot which could be moved by dragging around on areas of the screen.

The character also had a small car that could be driven around, with the intention of using it to carry around heavy objects.

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Divide by depth for instant 3D
A peek into how cameras work in 3D graphics
Interchange 1
Urban transit, Sumerian trade routes and simulation games are all the same thing
"BITFIELD"
Intergalactic warfare. 2024—Present.
Modelling every piece from a 1/144 Gundam kit in 100 days
Summer 2024
"CHAOTIC ERA"
A real-time strategy nightmare. 2020-2024.