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GABRIEL O'FLAHERTY-CHAN
Toronto-based iOS developer at Shopify, with roots in product design and UX. Currently making a procedurally generated universe sandbox and posting semi-frequent gif updates here
Past Project
Wobblr
Wobblr was the first big iOS project I worked on back in 2011, when skeumorphic materials and missing vowels/a trailing “r” were essentially required to get onto the App Store.
It wrapped a long lost open-source synthesizer library, which was highly configured to produce a certain sound. By only exposing a few basic parameters to the user, It was effectively impossible to produce something which didn’t sound good.
In mid-2016, Apple yanked it the App Store since it hasn’t been updated since iOS6. I’d love to get it back up, but the source code is long gone on an old computer!
More work
"CHAOTIC ERA", an RTS game set inside a procedurally generated universe sandbox. One year in.
Exactly a year ago, I chose to once again try my hand at making a game, and over the course of the year, I’ve tweeted biweekly progress updates in gif format. Here are some of the highlights.
TV Plan - an AR app to help make TV purchase decisions
Making “Giovanni”, a Game Boy Emulator for the Apple Watch
© 2019 GABRIEL O'FLAHERTY-CHAN
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