03/01/2016 Progress Update

Cleaning Game - Art

In March 2016, I decided to take a look into Apple’s game technologies, SpriteKit and SceneKit, by working on a game with a simple idea: Control a small robot to clean your house.

It was a great exercise in exploring new game mechanics and controls that would be native to mobile touchscreens, rather than porting existing paradigms from other platforms. The first iteration had you control a single robot which could be moved by dragging around on areas of the screen.

Cleaning Game - Gameplay

The character also had a small car that could be driven around, with the intention of using it to carry around heavy objects.

Cleaning Game - Driving

More work

"CHAOTIC ERA", an RTS game set inside a procedurally generated universe sandbox. One year in.

Exactly a year ago, I chose to once again try my hand at making a game, and over the course of the year, I’ve tweeted biweekly progress updates in gif format. Here are some of the highlights.

TV Plan - an AR app to help make TV purchase decisions

TV Plan - an AR app to help make TV purchase decisions

ARKit on iOS.

Making “Giovanni”, a Game Boy Emulator for the Apple Watch

Making “Giovanni”, a Game Boy Emulator for the Apple Watch

A Game Boy Emulator for the Apple Watch.

© 2018 GABRIEL O'FLAHERTY-CHAN

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