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GABRIEL O'FLAHERTY-CHAN
Toronto-based iOS developer at Shopify, with roots in product design and UX. Currently making a procedurally generated universe sandbox and posting semi-frequent gif updates here
03/01/2016 Progress Update
Cleaning Game - Art
In March 2016, I decided to take a look into Appleās game technologies, SpriteKit and SceneKit, by working on a game with a simple idea: Control a small robot to clean your house.
It was a great exercise in exploring new game mechanics and controls thatĀ would be native to mobile touchscreens, rather than porting existing paradigms from other platforms. The first iteration had you control a single robot which could be moved by dragging around on areas of the screen.
The character also had a small car that could be driven around, with the intention of using it to carry around heavy objects.
More work
"CHAOTIC ERA", an RTS game set inside a procedurally generated universe sandbox. One year in.
Exactly a year ago, I chose to once again try my hand at making a game, and over the course of the year, Iāve tweeted biweekly progress updates in gif format. Here are some of the highlights.
TV Plan - an AR app to help make TV purchase decisions
Making āGiovanniā, a Game Boy Emulator for the AppleĀ Watch
Ā© 2019 GABRIEL O'FLAHERTY-CHAN
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