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GABRIEL O'FLAHERTY-CHAN
Toronto-based iOS developer at Shopify, with roots in product design and UX. Currently making a procedurally generated universe sandbox and posting semi-frequent gif updates here
06/01/2016 Progress Update
Cleaning Game - Pathfinding
Towards Summer 2016, I began to realize that my Cleaning game was all style and no substance.
I had spent so much time perfecting animations and artwork, but completely ignored game mechanics, or anything that would make the experience entertaining gameplay-wise. As a result, I made the decision to completely reboot the project, dropping SceneKit in favour of something more prototype-friendly: Unity.
From an empty canvas, the original concept evolved quickly. The first change was to characters: Whereas originally you controlled a single bot, controlling a small swarm instead was more entertaining, and flexible as a mechanic. In an effort to not get distracted by aesthetics whatsoever, I stuck solely to primitive geometry for a while.
Only a week later, I had a prototype which demonstrated bots (represented by gray boxes below) expressing preference for “cleanable” objects (cyan boxes), and properly redistributing themselves according to workload. I strongly feel this exercise would have taken far more time with Apple’s immature game tools.
For all of June, I spent time building basic pathfinding so the bots wouldn’t bump into each other. What I thought would be a simple task, ended up requiring far more complexity than I anticipated (ie. A*), and towards the end, I finally decided to adopt Unity’s builtin Navmesh system instead.
Snapshots taken along the way helped document progress:
More work
"CHAOTIC ERA", an RTS game set inside a procedurally generated universe sandbox. One year in.
Exactly a year ago, I chose to once again try my hand at making a game, and over the course of the year, I’ve tweeted biweekly progress updates in gif format. Here are some of the highlights.
TV Plan - an AR app to help make TV purchase decisions
Making “Giovanni”, a Game Boy Emulator for the Apple Watch
© 2019 GABRIEL O'FLAHERTY-CHAN
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